Concept & Direction
The foundations of BENEATH are locked in: mood, world direction, visual identity, and the experience we want players to feel.
A descent game from ClockWork Studios. Something is ticking under the surface — and it's almost time to go down and meet it.
Track the countdown to the release of Beneath.
We're a small studio that builds games the way a watchmaker builds a watch — slowly, by hand, and with every gear meant to be seen. ClockWork was founded to make small, dense, mechanical worlds worth taking apart.
Something below the town has been wound too tight for too long. Beneath is a short, atmospheric descent game about pressure, machinery, and the things people bury on purpose. Explore a hand-built vertical world where every mechanism you pass is one you'll eventually have to answer to.
ClockWork is building BENEATH piece by piece. Follow the progress, meet the people behind it, and see what is coming next.
The foundations of BENEATH are locked in: mood, world direction, visual identity, and the experience we want players to feel.
Systems, environments, interactions, audio, and the details that make the world feel alive are currently taking shape.
Early builds will be tested, refined, broken, rebuilt, and improved with feedback from the community.
No rushed finish line. We want the first trip beneath the surface to be worth remembering.
Beneath is a collaborative project made possible with the help of talented studios bringing their own skills, ideas, and creativity to the experience.
Helping bring creative vision and studio collaboration to Beneath.
JOIN DISCORD↗Helping support development and the creation of Beneath.
JOIN DISCORD↗A mysterious descent-focused game from ClockWork Studios. More will be revealed as development continues.
The countdown is live, but the team will only ship when the experience is ready.
Join the Discord and keep an eye on the development updates and announcements.
If opportunities open up, community channels will be the first place to hear about them.